

export var GunConfig =
{
    P1911_S: {
        name: "M1911\n\u94f6\u5f39\uff08\u9057\u5f03\uff09",
        name2: "M1911\n\u94f6\u5f39\uff08\u9057\u5f03\uff09",
        icon: "1_P1911",
        armature: "P19111",
        muzzle_x: 30,
        muzzle_y: 52,
        weapon_type: "Handgun",
        attack_speed: 2.4,
        scatter_angle: 1.5,
        magazine: 7,
        reload: 0.8,
        bullet_penetrate: 1,
        bullet_number: 1,
        bullet_repel: 80,
        head_shot: 5,
        damage: 999,
        true_damage: 0,
        range: 520,
        bullet: "bullet_hg_Ag",
        bullet_speed: 1500,
        fire_effect: "Game_FX_gunfire1",
        fire_effect_scale: 0.6,
        attack_sound: "ammo45acp",
    },
    P1911: {
        name: "M1911\n\u539f\u5382",
        name2: "M1911  \u539f\u5382",
        icon: "2_P1911",
        armature: "P1911",
        muzzle_x: 30,
        muzzle_y: 52,
        weapon_type: "Handgun",
        attack_speed: 2,
        scatter_angle: 0.5,
        magazine: 7,
        reload: 1,
        bullet_penetrate: 1,
        bullet_number: 1,
        bullet_repel: 80,
        head_shot: 3,
        damage: 100,
        true_damage: 0,
        range: 520,
        bullet: "bullet_hg",
        bullet_speed: 1400,
        fire_effect: "Game_FX_gunfire1",
        fire_effect_scale: 0.6,
        attack_sound: "ammo45acp",
    },
    P229: {
        name: "P229\n\u539f\u5382",
        name2: "P229  \u539f\u5382",
        icon: "3_p229",
        armature: "P229",
        muzzle_x: 30,
        muzzle_y: 52,
        weapon_type: "Handgun",
        attack_speed: 4,
        scatter_angle: 0.5,
        magazine: 12,
        reload: 0.9,
        bullet_penetrate: 1,
        bullet_number: 1,
        bullet_repel: 80,
        head_shot: 3,
        damage: 110,
        true_damage: 0,
        range: 520,
        bullet: "bullet_hg",
        bullet_speed: 1500,
        fire_effect: "Game_FX_gunfire2",
        fire_effect_scale: 0.6,
        attack_sound: "ammomuffler",
    },
    P229_S: {
        name: "P229\n\u956d\u5c04",
        name2: "P229  \u956d\u5c04",
        icon: "4_p229",
        armature: "P2291",
        muzzle_x: 30,
        muzzle_y: 52,
        weapon_type: "Handgun",
        attack_speed: 3,
        scatter_angle: 1,
        magazine: 12,
        reload: 1,
        bullet_penetrate: 1,
        bullet_number: 1,
        bullet_repel: 80,
        head_shot: 5,
        damage: 120,
        true_damage: 0,
        range: 520,
        bullet: "bullet_556",
        bullet_speed: 1800,
        fire_effect: "Game_FX_gunfire1",
        fire_effect_scale: 0.6,
        attack_sound: "ammo45acp",
    },
    R1895: {
        name: "R1895\n\u539f\u5382",
        name2: "R1895  \u539f\u5382",
        icon: "5_R1895",
        armature: "r1895",
        muzzle_x: 30,
        muzzle_y: 52,
        weapon_type: "Handgun",
        attack_speed: 2.2,
        scatter_angle: 0.5,
        magazine: 7,
        reload: 1,
        bullet_penetrate: 1,
        bullet_number: 1,
        bullet_repel: 100,
        head_shot: 3,
        damage: 320,
        true_damage: 0,
        range: 520,
        bullet: "bullet_556",
        bullet_speed: 1500,
        fire_effect: "Game_FX_gunfire1",
        fire_effect_scale: 0.6,
        attack_sound: "ammo308",
    },
    R1895_S: {
        name: "R1895\n\u9a6c\u683c\u5357",
        name2: "R1895  \u9a6c\u683c\u5357",
        icon: "6_R1895",
        armature: "r18951",
        muzzle_x: 30,
        muzzle_y: 52,
        weapon_type: "Handgun",
        attack_speed: 2.8,
        scatter_angle: 1,
        magazine: 7,
        reload: 0.8,
        bullet_penetrate: 1,
        bullet_number: 1,
        bullet_repel: 150,
        head_shot: 5,
        damage: 350,
        true_damage: 0,
        range: 520,
        bullet: "bullet_556",
        bullet_speed: 1800,
        fire_effect: "Game_FX_gunfire1",
        fire_effect_scale: 0.6,
        attack_sound: "ammo308",
    },
    UZI: {
        name: "UZI\n\u539f\u5382",
        name2: "UZI  \u539f\u5382",
        icon: "9_UZI",
        armature: "uzi",
        muzzle_x: 30,
        muzzle_y: 54,
        weapon_type: "Handgun",
        attack_speed: 4,
        scatter_angle: 0.5,
        magazine: 25,
        reload: 1,
        bullet_penetrate: 1,
        bullet_number: 1,
        bullet_repel: 100,
        head_shot: 3,
        damage: 280,
        true_damage: 0,
        range: 520,
        bullet: "bullet_smg",
        bullet_speed: 1500,
        fire_effect: "Game_FX_gunfire2",
        fire_effect_scale: 0.6,
        attack_sound: "ammomuffler",
    },
    UZI_S: {
        name: "UZI\n\u7194\u5ca9",
        name2: "UZI  \u7194\u5ca9",
        icon: "10_UZI",
        armature: "uzi1",
        muzzle_x: 30,
        muzzle_y: 54,
        weapon_type: "Handgun",
        attack_speed: 4.5,
        scatter_angle: 1.5,
        magazine: 25,
        reload: 1,
        bullet_penetrate: 1,
        bullet_number: 1,
        bullet_repel: 100,
        head_shot: 5,
        damage: 350,
        true_damage: 0,
        range: 520,
        bullet: "bullet_smg_Red",
        bullet_speed: 1600,
        fire_effect: "Game_FX_gunfire2",
        fire_effect_scale: 0.6,
        attack_sound: "ammo9mm",
    },
    Sawed: {
        name: "Sawed\n\u539f\u5382",
        name2: "Sawed  \u539f\u5382",
        icon: "15_duanpen",
        armature: "M1887",
        muzzle_x: 54,
        muzzle_y: 46,
        weapon_type: "AR",
        attack_speed: 2.5,
        scatter_angle: 8,
        magazine: 2,
        reload: 0.8,
        bullet_penetrate: 1,
        bullet_number: 5,
        bullet_repel: 150,
        head_shot: 15,
        damage: 60,
        true_damage: 0,
        range: 520,
        bullet: "bullet_12",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire4",
        fire_effect_scale: 0.6,
        attack_sound: "ammo12",
    },
    UMP: {
        name: "UMP\n\u539f\u5382",
        name2: "UMP  \u539f\u5382",
        icon: "7_UMP",
        armature: "UMP",
        muzzle_x: 35,
        muzzle_y: 44,
        weapon_type: "AR",
        attack_speed: 6.5,
        scatter_angle: 0.5,
        magazine: 25,
        reload: 1,
        bullet_penetrate: 1,
        bullet_number: 1,
        bullet_repel: 100,
        head_shot: 3,
        damage: 400,
        true_damage: 0,
        range: 520,
        bullet: "bullet_smg",
        bullet_speed: 1800,
        fire_effect: "Game_FX_gunfire2",
        fire_effect_scale: 0.6,
        attack_sound: "ammo556",
    },
    UMP_S: {
        name: "UMP\n\u8367\u706b",
        name2: "UMP  \u8367\u706b",
        icon: "8_UMP",
        armature: "UMP1",
        muzzle_x: 35,
        muzzle_y: 44,
        weapon_type: "AR",
        attack_speed: 6.5,
        scatter_angle: 1.5,
        magazine: 25,
        reload: 1,
        bullet_penetrate: 1,
        bullet_number: 1,
        bullet_repel: 100,
        head_shot: 5,
        damage: 500,
        true_damage: 0,
        range: 520,
        bullet: "bullet_smg_Green",
        bullet_speed: 1900,
        fire_effect: "Game_FX_gunfire2",
        fire_effect_scale: 0.6,
        attack_sound: "ammo556",
    },
    Kar98: {
        name: "Kar98\n\u539f\u5382",
        name2: "Kar98  \u539f\u5382",
        icon: "43_kar98",
        armature: "98k",
        muzzle_x: 50,
        muzzle_y: 55,
        weapon_type: "Sniper",
        attack_speed: 1.8,
        scatter_angle: 0.2,
        magazine: 5,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 1,
        bullet_repel: 200,
        head_shot: 30,
        damage: 1500,
        true_damage: 0,
        range: 520,
        bullet: "bullet_50",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire3",
        fire_effect_scale: 0.7,
        attack_sound: "ammo50m",
    },
    AK47: {
        name: "AK47\n\u539f\u5382",
        name2: "AK47  \u539f\u5382",
        icon: "23_AK",
        armature: "AK",
        muzzle_x: 44,
        muzzle_y: 42,
        weapon_type: "AR",
        attack_speed: 4,
        scatter_angle: 1,
        magazine: 30,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 1,
        bullet_repel: 120,
        head_shot: 3,
        damage: 800,
        true_damage: 0,
        range: 520,
        bullet: "bullet_piercing2",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire_piercing2",
        fire_effect_scale: 0.6,
        attack_sound: "ammo762",
    },
    AK47_S: {
        name: "AK47\n\u9e92\u9e9f",
        name2: "AK47  \u9e92\u9e9f",
        icon: "24_AK",
        armature: "AK1",
        muzzle_x: 44,
        muzzle_y: 42,
        weapon_type: "AR",
        attack_speed: 4,
        scatter_angle: 2,
        magazine: 30,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 1,
        bullet_repel: 120,
        head_shot: 5,
        damage: 950,
        true_damage: 0,
        range: 520,
        bullet: "bullet_piercing",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire_piercing",
        fire_effect_scale: 0.6,
        attack_sound: "ammo762",
    },
    VSS: {
        name: "VSS\n\u539f\u5382",
        name2: "VSS  \u539f\u5382",
        icon: "33_VSS",
        armature: "Vss",
        muzzle_x: 46,
        muzzle_y: 56,
        weapon_type: "Sniper",
        attack_speed: 2.5,
        scatter_angle: 1,
        magazine: 10,
        reload: 1.2,
        bullet_penetrate: 3,
        bullet_number: 1,
        bullet_repel: 130,
        head_shot: 30,
        damage: 1700,
        true_damage: 0,
        range: 520,
        bullet: "bullet_556",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire1",
        fire_effect_scale: 0.6,
        attack_sound: "ammomuffler",
    },
    VSS_S: {
        name: "VSS\n\u9ec4\u91d1",
        name2: "VSS  \u9ec4\u91d1",
        icon: "34_VSS",
        armature: "Vss1",
        muzzle_x: 46,
        muzzle_y: 56,
        weapon_type: "Sniper",
        attack_speed: 3,
        scatter_angle: 1,
        magazine: 10,
        reload: 1.2,
        bullet_penetrate: 3,
        bullet_number: 1,
        bullet_repel: 150,
        head_shot: 60,
        damage: 2e3,
        true_damage: 0,
        range: 520,
        bullet: "bullet_556",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire1",
        fire_effect_scale: 0.6,
        attack_sound: "ammo50",
    },
    Vector: {
        name: "\u77ed\u5251\n\u72fc\u68d5",
        name2: "\u77ed\u5251  \u72fc\u68d5",
        icon: "11_vector",
        armature: "Vector",
        muzzle_x: 38,
        muzzle_y: 40,
        weapon_type: "AR",
        attack_speed: 7,
        scatter_angle: 3,
        magazine: 25,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 2,
        bullet_repel: 100,
        head_shot: 5,
        damage: 800,
        true_damage: 0,
        range: 520,
        bullet: "bullet_smg",
        bullet_speed: 1800,
        fire_effect: "Game_FX_gunfire2",
        fire_effect_scale: 0.6,
        attack_sound: "ammomuffler",
    },
    Vector_S: {
        name: "\u77ed\u5251\n\u7d2b\u70df",
        name2: "\u77ed\u5251  \u7d2b\u70df",
        icon: "12_vector",
        armature: "Vector1",
        muzzle_x: 38,
        muzzle_y: 40,
        weapon_type: "AR",
        attack_speed: 8,
        scatter_angle: 2.5,
        magazine: 25,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 2,
        bullet_repel: 100,
        head_shot: 20,
        damage: 1e3,
        true_damage: 0,
        range: 520,
        bullet: "bullet_smg_Red",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire2",
        fire_effect_scale: 0.6,
        attack_sound: "ammo9mm",
    },
    M16A4: {
        name: "M16A4\n\u8b66\u9ed1",
        name2: "M16A4  \u8b66\u9ed1",
        icon: "27_M16A4",
        armature: "M16A4",
        muzzle_x: 46,
        muzzle_y: 40,
        weapon_type: "AR",
        attack_speed: 6,
        scatter_angle: 1.5,
        magazine: 30,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 2,
        bullet_repel: 100,
        head_shot: 10,
        damage: 1500,
        true_damage: 0,
        range: 520,
        bullet: "bullet_556",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire1",
        fire_effect_scale: 0.6,
        attack_sound: "ammo556",
    },
    M16A4_S: {
        name: "M16A4\n\u51db\u51ac",
        name2: "M16A4  \u51db\u51ac",
        icon: "28_M16A4",
        armature: "M16A41",
        muzzle_x: 56,
        muzzle_y: 41,
        weapon_type: "AR",
        attack_speed: 6,
        scatter_angle: 1.5,
        magazine: 30,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 2,
        bullet_repel: 100,
        head_shot: 25,
        damage: 2e3,
        true_damage: 0,
        range: 520,
        bullet: "bullet_556",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire1",
        fire_effect_scale: 0.6,
        attack_sound: "ammomuffler",
    },
    SCAR: {
        name: "SCAR\n\u6c99\u8272",
        name2: "SCAR  \u6c99\u8272",
        icon: "25_SCAR",
        armature: "scar",
        muzzle_x: 46,
        muzzle_y: 38,
        weapon_type: "AR",
        attack_speed: 6,
        scatter_angle: 1.5,
        magazine: 30,
        reload: 1,
        bullet_penetrate: 3,
        bullet_number: 1,
        bullet_repel: 120,
        head_shot: 5,
        damage: 3500,
        true_damage: 0,
        range: 520,
        bullet: "bullet_piercing2",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire_piercing2",
        fire_effect_scale: 0.6,
        attack_sound: "ammo556",
    },
    SCAR_S: {
        name: "SCAR\n\u7c89",
        name2: "SCAR  \u7c89",
        icon: "26_SCAR",
        armature: "scar1",
        muzzle_x: 46,
        muzzle_y: 38,
        weapon_type: "AR",
        attack_speed: 6,
        scatter_angle: 1.5,
        magazine: 30,
        reload: 1,
        bullet_penetrate: 3,
        bullet_number: 1,
        bullet_repel: 120,
        head_shot: 5,
        damage: 3800,
        true_damage: 0,
        range: 520,
        bullet: "bullet_piercing",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire_piercing",
        fire_effect_scale: 0.6,
        attack_sound: "ammo762",
    },
    Thompson: {
        name: "\u6c64\u59c6\u900a\n\u5b9e\u6728",
        name2: "\u6c64\u59c6\u900a  \u5b9e\u6728",
        icon: "13_Thompson",
        armature: "Thompson",
        muzzle_x: 38,
        muzzle_y: 44,
        weapon_type: "AR",
        attack_speed: 7,
        scatter_angle: 1.5,
        magazine: 30,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 1,
        bullet_repel: 100,
        head_shot: 5,
        damage: 4e3,
        true_damage: 0,
        range: 520,
        bullet: "bullet_smg",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire2",
        fire_effect_scale: 0.6,
        attack_sound: "ammo9mm",
    },
    Thompson_S: {
        name: "\u6c64\u59c6\u900a\n\u81ea\u7531",
        name2: "\u6c64\u59c6\u900a  \u81ea\u7531",
        icon: "14_Thompson",
        armature: "Thompson1",
        muzzle_x: 38,
        muzzle_y: 44,
        weapon_type: "AR",
        attack_speed: 7,
        scatter_angle: 1.5,
        magazine: 30,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 1,
        bullet_repel: 120,
        head_shot: 5,
        damage: 5e3,
        true_damage: 0,
        range: 520,
        bullet: "bullet_smg",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire2",
        fire_effect_scale: 0.6,
        attack_sound: "ammo9mm",
    },
    MINI: {
        name: "MINI\n\u6728\u7eb9",
        name2: "MINI  \u6728\u7eb9",
        icon: "35_MINI",
        armature: "MINI",
        muzzle_x: 48,
        muzzle_y: 58,
        weapon_type: "Sniper",
        attack_speed: 2,
        scatter_angle: 1,
        magazine: 20,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 1,
        bullet_repel: 150,
        head_shot: 20,
        damage: 2e4,
        true_damage: 0,
        range: 520,
        bullet: "bullet_556",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire1",
        fire_effect_scale: 0.6,
        attack_sound: "ammo556",
    },
    MINI_S: {
        name: "MINI\n\u767d\u9b3c",
        name2: "MINI  \u767d\u9b3c",
        icon: "36_MINI",
        armature: "MINI1",
        muzzle_x: 48,
        muzzle_y: 58,
        weapon_type: "Sniper",
        attack_speed: 2,
        scatter_angle: 1,
        magazine: 20,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 1,
        bullet_repel: 150,
        head_shot: 20,
        damage: 3e4,
        true_damage: 0,
        range: 520,
        bullet: "bullet_556",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire1",
        fire_effect_scale: 0.6,
        attack_sound: "ammo50",
    },
    Sawed_S: {
        name: "Sawed\n\u58a8\u7eff",
        name2: "Sawed  \u58a8\u7eff",
        icon: "16_duanpen",
        armature: "M18871",
        muzzle_x: 54,
        muzzle_y: 46,
        weapon_type: "AR",
        attack_speed: 2,
        scatter_angle: 5,
        magazine: 2,
        reload: 0.5,
        bullet_penetrate: 2,
        bullet_number: 4,
        bullet_repel: 100,
        head_shot: 3,
        damage: 8e3,
        true_damage: 0,
        range: 520,
        bullet: "bullet_12_Green",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire4",
        fire_effect_scale: 0.6,
        attack_sound: "ammo12",
    },
    Kar98_S: {
        name: "Kar98\n\u767d\u9ca8",
        name2: "Kar98  \u767d\u9ca8",
        icon: "44_kar98",
        armature: "98k1",
        muzzle_x: 50,
        muzzle_y: 55,
        weapon_type: "Sniper",
        attack_speed: 2,
        scatter_angle: 0.2,
        magazine: 5,
        reload: 1.2,
        bullet_penetrate: 3,
        bullet_number: 1,
        bullet_repel: 200,
        head_shot: 60,
        damage: 43e3,
        true_damage: 0,
        range: 520,
        bullet: "bullet_50",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire3",
        fire_effect_scale: 0.7,
        attack_sound: "ammo50m",
    },
    S12K: {
        name: "S12K\n\u7070",
        name2: "S12K  \u7070",
        icon: "21_S12K",
        armature: "S12K",
        muzzle_x: 50,
        muzzle_y: 41,
        weapon_type: "AR",
        attack_speed: 2,
        scatter_angle: 6,
        magazine: 10,
        reload: 1,
        bullet_penetrate: 3,
        bullet_number: 5,
        bullet_repel: 120,
        head_shot: 5,
        damage: 7500,
        true_damage: 0,
        range: 520,
        bullet: "bullet_12",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire4",
        fire_effect_scale: 0.6,
        attack_sound: "ammo12",
    },
    S12K_S: {
        name: "S12K\n\u5ca9\u6d46",
        name2: "S12K  \u5ca9\u6d46",
        icon: "22_S12K",
        armature: "S12K1",
        muzzle_x: 50,
        muzzle_y: 41,
        weapon_type: "AR",
        attack_speed: 2,
        scatter_angle: 6,
        magazine: 10,
        reload: 1,
        bullet_penetrate: 3,
        bullet_number: 5,
        bullet_repel: 120,
        head_shot: 5,
        damage: 9e3,
        true_damage: 0,
        range: 520,
        bullet: "bullet_12",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire4",
        fire_effect_scale: 0.6,
        attack_sound: "ammo12",
    },
    HK416: {
        name: "HK416\n\u6218\u672f",
        name2: "HK416  \u6218\u672f",
        icon: "29_M4A1",
        armature: "HK416",
        muzzle_x: 46,
        muzzle_y: 42,
        weapon_type: "AR",
        attack_speed: 5.5,
        scatter_angle: 1.5,
        magazine: 30,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 1,
        bullet_repel: 100,
        head_shot: 5,
        damage: 25e3,
        true_damage: 0,
        range: 520,
        bullet: "bullet_556",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire1",
        fire_effect_scale: 0.6,
        attack_sound: "ammo556",
    },
    HK416_S: {
        name: "HK416\n\u6a59",
        name2: "HK416  \u6a59",
        icon: "30_M4A1",
        armature: "HK4161",
        muzzle_x: 46,
        muzzle_y: 42,
        weapon_type: "AR",
        attack_speed: 6,
        scatter_angle: 1.5,
        magazine: 30,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 1,
        bullet_repel: 100,
        head_shot: 25,
        damage: 32e3,
        true_damage: 0,
        range: 520,
        bullet: "bullet_556",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire1",
        fire_effect_scale: 0.6,
        attack_sound: "ammo556",
    },
    Sks: {
        name: "Sks\n\u5e9f\u589f",
        name2: "Sks  \u5e9f\u589f",
        icon: "39_sks",
        armature: "SKS",
        muzzle_x: 36,
        muzzle_y: 54,
        weapon_type: "Sniper",
        attack_speed: 2,
        scatter_angle: 0.5,
        magazine: 10,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 1,
        bullet_repel: 120,
        head_shot: 30,
        damage: 1e5,
        true_damage: 0,
        range: 520,
        bullet: "bullet_556",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire3",
        fire_effect_scale: 0.6,
        attack_sound: "ammo308",
    },
    Sks_S: {
        name: "Sks\n\u70ab\u5f69",
        name2: "Sks  \u70ab\u5f69",
        icon: "40_sks",
        armature: "SKS1",
        muzzle_x: 36,
        muzzle_y: 54,
        weapon_type: "Sniper",
        attack_speed: 2,
        scatter_angle: 0.5,
        magazine: 10,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 1,
        bullet_repel: 120,
        head_shot: 50,
        damage: 12e4,
        true_damage: 0,
        range: 520,
        bullet: "bullet_556",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire3",
        fire_effect_scale: 0.6,
        attack_sound: "ammo762",
    },
    Qbu: {
        name: "QBU\n\u78e8\u7802",
        name2: "QBU  \u78e8\u7802",
        icon: "37_qbu",
        armature: "qbu",
        muzzle_x: 48,
        muzzle_y: 56,
        weapon_type: "Sniper",
        attack_speed: 1.5,
        scatter_angle: 0.5,
        magazine: 10,
        reload: 2,
        bullet_penetrate: 2,
        bullet_number: 1,
        bullet_repel: 150,
        head_shot: 30,
        damage: 18e4,
        true_damage: 0,
        range: 520,
        bullet: "bullet_556",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire3",
        fire_effect_scale: 0.6,
        attack_sound: "ammo50",
    },
    Qbu_S: {
        name: "QBU\n\u7ea2\u9f99",
        name2: "QBU  \u7ea2\u9f99",
        icon: "38_qbu",
        armature: "qbu1",
        muzzle_x: 48,
        muzzle_y: 56,
        weapon_type: "Sniper",
        attack_speed: 1.5,
        scatter_angle: 0.5,
        magazine: 10,
        reload: 2,
        bullet_penetrate: 2,
        bullet_number: 1,
        bullet_repel: 150,
        head_shot: 50,
        damage: 29e4,
        true_damage: 0,
        range: 520,
        bullet: "bullet_556",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire3",
        fire_effect_scale: 0.6,
        attack_sound: "ammo308",
    },
    MK14: {
        name: "MK14\n\u6697\u5f71",
        name2: "MK14  \u6697\u5f71",
        icon: "41_MK14",
        armature: "MK14",
        muzzle_x: 50,
        muzzle_y: 55,
        weapon_type: "Sniper",
        attack_speed: 2.5,
        scatter_angle: 0.5,
        magazine: 20,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 1,
        bullet_repel: 150,
        head_shot: 30,
        damage: 18e4,
        true_damage: 0,
        range: 520,
        bullet: "bullet_50",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire3",
        fire_effect_scale: 0.6,
        attack_sound: "ammo762",
    },
    MK14_S: {
        name: "MK14\n\u8ff7\u5e7b",
        name2: "MK14  \u8ff7\u5e7b",
        icon: "42_MK14",
        armature: "MK141",
        muzzle_x: 50,
        muzzle_y: 55,
        weapon_type: "Sniper",
        attack_speed: 2.5,
        scatter_angle: 0.5,
        magazine: 20,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 1,
        bullet_repel: 150,
        head_shot: 40,
        damage: 2e5,
        true_damage: 0,
        range: 520,
        bullet: "bullet_50",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire3",
        fire_effect_scale: 0.6,
        attack_sound: "ammo308",
    },
    Mk47: {
        name: "Mk47\n\u6df1\u6e0a",
        name2: "Mk47  \u6df1\u6e0a",
        icon: "31_mk47",
        armature: "MK47",
        muzzle_x: 48,
        muzzle_y: 42,
        weapon_type: "AR",
        attack_speed: 5,
        scatter_angle: 1,
        magazine: 30,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 1,
        bullet_repel: 130,
        head_shot: 30,
        damage: 12e4,
        true_damage: 0,
        range: 520,
        bullet: "bullet_piercing2",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire_piercing2",
        fire_effect_scale: 0.6,
        attack_sound: "ammo762",
    },
    Mk47_S: {
        name: "Mk47\n\u6697\u91d1",
        name2: "Mk47  \u6697\u91d1",
        icon: "32_mk47",
        armature: "MK471",
        muzzle_x: 48,
        muzzle_y: 42,
        weapon_type: "AR",
        attack_speed: 5,
        scatter_angle: 1,
        magazine: 30,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 1,
        bullet_repel: 170,
        head_shot: 50,
        damage: 165e3,
        true_damage: 0,
        range: 520,
        bullet: "bullet_piercing",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire_piercing",
        fire_effect_scale: 0.6,
        attack_sound: "ammo762",
    },
    M24: {
        name: "M24\n\u6697\u591c",
        name2: "M24  \u6697\u591c",
        icon: "45_m24",
        armature: "M24",
        muzzle_x: 50,
        muzzle_y: 55,
        weapon_type: "Sniper",
        attack_speed: 1.5,
        scatter_angle: 0.2,
        magazine: 5,
        reload: 2,
        bullet_penetrate: 4,
        bullet_number: 1,
        bullet_repel: 250,
        head_shot: 60,
        damage: 7e5,
        true_damage: 0,
        range: 520,
        bullet: "bullet_50",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire3",
        fire_effect_scale: 0.7,
        attack_sound: "ammo50m",
    },
    M24_S: {
        name: "M24\n\u5b9d\u77f3",
        name2: "M24  \u5b9d\u77f3",
        icon: "46_m24",
        armature: "M241",
        muzzle_x: 50,
        muzzle_y: 55,
        weapon_type: "Sniper",
        attack_speed: 1.5,
        scatter_angle: 0.2,
        magazine: 5,
        reload: 2,
        bullet_penetrate: 4,
        bullet_number: 1,
        bullet_repel: 300,
        head_shot: 70,
        damage: 12e5,
        true_damage: 0,
        range: 520,
        bullet: "bullet_50",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire3",
        fire_effect_scale: 0.7,
        attack_sound: "ammo50m",
    },
    Awp: {
        name: "Awp\n\u8b66\u7eff",
        name2: "Awp  \u8b66\u7eff",
        icon: "47_awp",
        armature: "AWP",
        muzzle_x: 50,
        muzzle_y: 56,
        weapon_type: "Sniper",
        attack_speed: 1.5,
        scatter_angle: 0.1,
        magazine: 10,
        reload: 2,
        bullet_penetrate: 4,
        bullet_number: 1,
        bullet_repel: 300,
        head_shot: 60,
        damage: 15e5,
        true_damage: 0,
        range: 520,
        bullet: "bullet_50",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire3",
        fire_effect_scale: 0.8,
        attack_sound: "ammo50m",
    },
    Awp_S: {
        name: "Awp\n\u7fe1\u7fe0",
        name2: "Awp  \u7fe1\u7fe0",
        icon: "48_awp",
        armature: "AWP1",
        muzzle_x: 54,
        muzzle_y: 56,
        weapon_type: "Sniper",
        attack_speed: 1.5,
        scatter_angle: 0.1,
        magazine: 10,
        reload: 1.5,
        bullet_penetrate: 4,
        bullet_number: 1,
        bullet_repel: 300,
        head_shot: 70,
        damage: 2e6,
        true_damage: 0,
        range: 520,
        bullet: "bullet_50",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire3",
        fire_effect_scale: 0.8,
        attack_sound: "ammo50m",
    },
    Awp_S1: {
        name: "Awp\n\u7fe1\u7fe0\u4e8c\u4ee3",
        name2: "Awp  \u7fe1\u7fe0\u4e8c\u4ee3",
        icon: "48_awp",
        armature: "AWP1",
        muzzle_x: 54,
        muzzle_y: 56,
        weapon_type: "Sniper",
        attack_speed: 1.5,
        scatter_angle: 0.1,
        magazine: 10,
        reload: 1.5,
        bullet_penetrate: 4,
        bullet_number: 1,
        bullet_repel: 300,
        head_shot: 70,
        damage: 405e4,
        true_damage: 0,
        range: 520,
        bullet: "bullet_50",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire3",
        fire_effect_scale: 0.8,
        attack_sound: "ammo50m",
    },
    Awp_S2: {
        name: "Awp\n\u7fe1\u7fe0\u4e09\u4ee3",
        name2: "Awp  \u7fe1\u7fe0\u4e09\u4ee3",
        icon: "48_awp",
        armature: "AWP1",
        muzzle_x: 54,
        muzzle_y: 56,
        weapon_type: "Sniper",
        attack_speed: 1.5,
        scatter_angle: 0.1,
        magazine: 10,
        reload: 1.5,
        bullet_penetrate: 4,
        bullet_number: 1,
        bullet_repel: 300,
        head_shot: 70,
        damage: 6075e3,
        true_damage: 0,
        range: 520,
        bullet: "bullet_50",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire3",
        fire_effect_scale: 0.8,
        attack_sound: "ammo50m",
    },
    Awp_S3: {
        name: "Awp\n\u7fe1\u7fe0\u56db\u4ee3",
        name2: "Awp  \u7fe1\u7fe0\u56db\u4ee3",
        icon: "48_awp",
        armature: "AWP1",
        muzzle_x: 54,
        muzzle_y: 56,
        weapon_type: "Sniper",
        attack_speed: 1.5,
        scatter_angle: 0.1,
        magazine: 10,
        reload: 1.5,
        bullet_penetrate: 4,
        bullet_number: 1,
        bullet_repel: 300,
        head_shot: 70,
        damage: 9112500,
        true_damage: 0,
        range: 520,
        bullet: "bullet_50",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire3",
        fire_effect_scale: 0.8,
        attack_sound: "ammo50m",
    },
    Awp_S4: {
        name: "Awp\n\u7fe1\u7fe0\u4e94\u4ee3",
        name2: "Awp  \u7fe1\u7fe0\u4e94\u4ee3",
        icon: "48_awp",
        armature: "AWP1",
        muzzle_x: 54,
        muzzle_y: 56,
        weapon_type: "Sniper",
        attack_speed: 1.5,
        scatter_angle: 0.1,
        magazine: 10,
        reload: 1.5,
        bullet_penetrate: 4,
        bullet_number: 1,
        bullet_repel: 300,
        head_shot: 70,
        damage: 13668750,
        true_damage: 0,
        range: 520,
        bullet: "bullet_50",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire3",
        fire_effect_scale: 0.8,
        attack_sound: "ammo50m",
    },
    S1897: {
        name: "S1897\n\u7d2b\u6a80",
        name2: "S1897  \u7d2b\u6a80",
        icon: "17_S1897",
        armature: "s1897",
        muzzle_x: 58,
        muzzle_y: 45,
        weapon_type: "AR",
        attack_speed: 1.5,
        scatter_angle: 8,
        magazine: 10,
        reload: 1.5,
        bullet_penetrate: 4,
        bullet_number: 5,
        bullet_repel: 300,
        head_shot: 70,
        damage: 15e5,
        true_damage: 0,
        range: 520,
        bullet: "bullet_12",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire4",
        fire_effect_scale: 0.6,
        attack_sound: "ammo12",
    },
    S1897S: {
        name: "S1897\n\u786c\u6728",
        name2: "S1897  \u786c\u6728",
        icon: "18_S1897",
        armature: "s18971",
        muzzle_x: 58,
        muzzle_y: 45,
        weapon_type: "AR",
        attack_speed: 1.5,
        scatter_angle: 8,
        magazine: 10,
        reload: 1.5,
        bullet_penetrate: 4,
        bullet_number: 5,
        bullet_repel: 300,
        head_shot: 70,
        damage: 2e6,
        true_damage: 0,
        range: 520,
        bullet: "bullet_12",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire4",
        fire_effect_scale: 0.6,
        attack_sound: "ammo12",
    },
    S686: {
        name: "S686\n\u7ea2\u6728",
        name2: "S686  \u7ea2\u6728",
        icon: "19_S686",
        armature: "S686",
        muzzle_x: 60,
        muzzle_y: 45,
        weapon_type: "AR",
        attack_speed: 1.5,
        scatter_angle: 8,
        magazine: 10,
        reload: 1.5,
        bullet_penetrate: 4,
        bullet_number: 5,
        bullet_repel: 300,
        head_shot: 70,
        damage: 25e5,
        true_damage: 0,
        range: 520,
        bullet: "bullet_12",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire4",
        fire_effect_scale: 0.6,
        attack_sound: "ammo12",
    },
    S686S: {
        name: "S686\n\u84dd\u98ce",
        name2: "S686  \u84dd\u98ce",
        icon: "20_S686",
        armature: "S6861",
        muzzle_x: 60,
        muzzle_y: 45,
        weapon_type: "AR",
        attack_speed: 1.5,
        scatter_angle: 8,
        magazine: 10,
        reload: 1.5,
        bullet_penetrate: 4,
        bullet_number: 5,
        bullet_repel: 300,
        head_shot: 70,
        damage: 3e6,
        true_damage: 0,
        range: 520,
        bullet: "bullet_12",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire4",
        fire_effect_scale: 0.6,
        attack_sound: "ammo12",
    },
    MG3: {
        name: "MG3\n\u6bc1\u706d",
        name2: "MG3  \u6bc1\u706d",
        icon: "49_mg3",
        armature: "Mg3",
        muzzle_x: 58,
        muzzle_y: 44,
        weapon_type: "AR",
        attack_speed: 6,
        scatter_angle: 3,
        magazine: 30,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 2,
        bullet_repel: 170,
        head_shot: 50,
        damage: 35e5,
        true_damage: 0,
        range: 520,
        bullet: "bullet_piercing2",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire_piercing2",
        fire_effect_scale: 0.6,
        attack_sound: "ammo762",
    },
    MG3S: {
        name: "MG3\n\u827a\u672f",
        name2: "MG3  \u827a\u672f",
        icon: "50_mg3",
        armature: "Mg31",
        muzzle_x: 58,
        muzzle_y: 44,
        weapon_type: "AR",
        attack_speed: 6,
        scatter_angle: 3,
        magazine: 30,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 2,
        bullet_repel: 170,
        head_shot: 50,
        damage: 5e6,
        true_damage: 0,
        range: 520,
        bullet: "bullet_piercing",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire_piercing",
        fire_effect_scale: 0.6,
        attack_sound: "ammo762",
    },
    M134: {
        name: "M134\n\u7ec8\u7ed3",
        name2: "M134  \u7ec8\u7ed3",
        icon: "51_m134",
        armature: "M134",
        muzzle_x: 70,
        muzzle_y: 30,
        weapon_type: "AR",
        attack_speed: 7,
        scatter_angle: 3,
        magazine: 30,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 3,
        bullet_repel: 100,
        head_shot: 5,
        damage: 7e6,
        true_damage: 0,
        range: 520,
        bullet: "bullet_piercing2",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire_piercing2",
        fire_effect_scale: 0.6,
        attack_sound: "ammo556",
    },
    M134S: {
        name: "M134\n\u6dec\u7130",
        name2: "M134  \u6dec\u7130",
        icon: "52_m134",
        armature: "M1341",
        muzzle_x: 70,
        muzzle_y: 30,
        weapon_type: "AR",
        attack_speed: 7,
        scatter_angle: 3,
        magazine: 30,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 3,
        bullet_repel: 100,
        head_shot: 25,
        damage: 9e6,
        true_damage: 0,
        range: 520,
        bullet: "bullet_piercing",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire_piercing",
        fire_effect_scale: 0.6,
        attack_sound: "ammo556",
    },
    M82A1: {
        name: "M82A1\n\u949b\u94a2",
        name2: "M82A1  \u949b\u94a2",
        icon: "53_m82a1",
        armature: "M82A1",
        muzzle_x: 54,
        muzzle_y: 56,
        weapon_type: "Sniper",
        attack_speed: 1,
        scatter_angle: 0.1,
        magazine: 10,
        reload: 1.5,
        bullet_penetrate: 3,
        bullet_number: 1,
        bullet_repel: 300,
        head_shot: 70,
        damage: 55e5,
        true_damage: 0,
        range: 520,
        bullet: "bullet_50",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire3",
        fire_effect_scale: 0.8,
        attack_sound: "ammo50m",
    },
    M82A1S: {
        name: "M82A1\n\u70df\u82b1",
        name2: "M82A1  \u70df\u82b1",
        icon: "54_m82a1",
        armature: "M82A11",
        muzzle_x: 54,
        muzzle_y: 56,
        weapon_type: "Sniper",
        attack_speed: 1,
        scatter_angle: 0.1,
        magazine: 10,
        reload: 1.5,
        bullet_penetrate: 3,
        bullet_number: 1,
        bullet_repel: 300,
        head_shot: 70,
        damage: 7e6,
        true_damage: 0,
        range: 520,
        bullet: "bullet_50",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire3",
        fire_effect_scale: 0.8,
        attack_sound: "ammo50m",
    },
    QBZ95: {
        name: "QBZ95\n\u5851\u94a2",
        name2: "QBZ95  \u5851\u94a2",
        icon: "55_95",
        armature: "95",
        muzzle_x: 44,
        muzzle_y: 42,
        weapon_type: "AR",
        attack_speed: 4,
        scatter_angle: 1.5,
        magazine: 30,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 1,
        bullet_repel: 100,
        head_shot: 5,
        damage: 115e4,
        true_damage: 0,
        range: 520,
        bullet: "bullet_556",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire1",
        fire_effect_scale: 0.6,
        attack_sound: "ammo556",
    },
    QBZ95S: {
        name: "QBZ95\n\u6a59\u5149",
        name2: "QBZ95  \u6a59\u5149",
        icon: "56_95",
        armature: "951",
        muzzle_x: 44,
        muzzle_y: 42,
        weapon_type: "AR",
        attack_speed: 4.5,
        scatter_angle: 1.5,
        magazine: 30,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 1,
        bullet_repel: 100,
        head_shot: 25,
        damage: 15e5,
        true_damage: 0,
        range: 520,
        bullet: "bullet_556",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire1",
        fire_effect_scale: 0.6,
        attack_sound: "ammo556",
    },
    M249: {
        name: "M249\n\u591c\u8272",
        name2: "M249  \u591c\u8272",
        icon: "57_m249",
        armature: "m249",
        muzzle_x: 54,
        muzzle_y: 41,
        weapon_type: "AR",
        attack_speed: 4,
        scatter_angle: 1.5,
        magazine: 30,
        reload: 1,
        bullet_penetrate: 1,
        bullet_number: 2,
        bullet_repel: 100,
        head_shot: 5,
        damage: 45e5,
        true_damage: 0,
        range: 520,
        bullet: "bullet_piercing2",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire_piercing2",
        fire_effect_scale: 0.6,
        attack_sound: "ammo556",
    },
    M249S: {
        name: "M249\n\u7ea2\u9b3c",
        name2: "M249  \u7ea2\u9b3c",
        icon: "58_m249",
        armature: "m2491",
        muzzle_x: 54,
        muzzle_y: 41,
        weapon_type: "AR",
        attack_speed: 4.5,
        scatter_angle: 1.5,
        magazine: 30,
        reload: 1,
        bullet_penetrate: 1,
        bullet_number: 2,
        bullet_repel: 100,
        head_shot: 25,
        damage: 5e6,
        true_damage: 0,
        range: 520,
        bullet: "bullet_piercing",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire_piercing",
        fire_effect_scale: 0.6,
        attack_sound: "ammo556",
    },
    MG3LV1: {
        name: "MG3\n\u6218\u635f",
        name2: "MG3  \u6218\u635f",
        icon: "49_mg3",
        armature: "Mg3",
        muzzle_x: 58,
        muzzle_y: 44,
        weapon_type: "AR",
        attack_speed: 5.5,
        scatter_angle: 3,
        magazine: 50,
        reload: 2,
        bullet_penetrate: 1,
        bullet_number: 2,
        bullet_repel: 100,
        head_shot: 10,
        damage: 180,
        true_damage: 0,
        range: 520,
        bullet: "bullet_piercing2",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire_piercing2",
        fire_effect_scale: 0.6,
        attack_sound: "ammo762",
    },
    CZ75: {
        name: "CZ75\n\u8363\u8000",
        name2: "CZ75  \u8363\u8000",
        icon: "59_CZ75",
        armature: "CZ75",
        muzzle_x: 36,
        muzzle_y: 56,
        weapon_type: "Handgun",
        attack_speed: 4.5,
        scatter_angle: 0.5,
        magazine: 12,
        reload: 0.9,
        bullet_penetrate: 1,
        bullet_number: 1,
        bullet_repel: 80,
        head_shot: 3,
        damage: 150,
        true_damage: 0,
        range: 520,
        bullet: "bullet_hg",
        bullet_speed: 1500,
        fire_effect: "Game_FX_gunfire2",
        fire_effect_scale: 0.6,
        attack_sound: "ammomuffler",
    },
    Kar98_Sniper: {
        name: "98K\n\u4f20\u627f",
        name2: "98K  \u4f20\u627f",
        icon: "43_kar98",
        armature: "98k",
        muzzle_x: 50,
        muzzle_y: 55,
        weapon_type: "Sniper",
        attack_speed: 0.75,
        scatter_angle: 0.2,
        magazine: 5,
        reload: 3,
        bullet_penetrate: 2,
        bullet_number: 1,
        bullet_repel: 300,
        head_shot: 70,
        damage: 0,
        true_damage: 0.4,
        range: 600,
        bullet: "bullet_50",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire3",
        fire_effect_scale: 0.7,
        attack_sound: "ammo50m",
    },
    M249_Sniper: {
        name: "M249\n\u4f20\u627f",
        name2: "M249  \u4f20\u627f",
        icon: "57_m249",
        armature: "m249",
        muzzle_x: 54,
        muzzle_y: 41,
        weapon_type: "AR",
        attack_speed: 5,
        scatter_angle: 1.5,
        magazine: 30,
        reload: 1,
        bullet_penetrate: 2,
        bullet_number: 2,
        bullet_repel: 100,
        head_shot: 5,
        damage: 0,
        true_damage: 0.3,
        range: 600,
        bullet: "bullet_piercing2",
        bullet_speed: 2e3,
        fire_effect: "Game_FX_gunfire_piercing2",
        fire_effect_scale: 0.6,
        attack_sound: "ammo556",
    },
    medicine: {
        name: "\u533b\u836f\u5305",
        name2: "\u533b\u836f\u5305",
        icon: "",
        armature: "medicine",
        muzzle_x: 36,
        muzzle_y: 56,
        weapon_type: "medicine",
        attack_speed: 0.25,
        scatter_angle: 0,
        magazine: 0,
        reload: 0,
        bullet_penetrate: 0,
        bullet_number: 0,
        bullet_repel: 0,
        head_shot: 0,
        damage: 0,
        true_damage: 0,
        range: 0,
        bullet: "",
        bullet_speed: 0,
        fire_effect: "",
        fire_effect_scale: 0,
        attack_sound: "",
    },
    shield: {
        name: "\u76fe\u724c",
        name2: "\u76fe\u724c",
        icon: "",
        armature: "shield",
        muzzle_x: 0,
        muzzle_y: 0,
        weapon_type: "shield",
        attack_speed: 1,
        scatter_angle: 0,
        magazine: 0,
        reload: 0,
        bullet_penetrate: 0,
        bullet_number: 0,
        bullet_repel: 0,
        head_shot: 0,
        damage: 0,
        true_damage: 0,
        range: 0,
        bullet: "",
        bullet_speed: 0,
        fire_effect: "",
        fire_effect_scale: 0,
        attack_sound: "",
    },

}